What the Activision Blizzard Investigation Means for Game Ratings and Age Gates
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What the Activision Blizzard Investigation Means for Game Ratings and Age Gates

ggamernews
2026-01-23 12:00:00
9 min read
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AGCM's 2026 probe could reshape age gates, spending warnings and app-store ratings—what gamers, parents and devs must do now.

Why the Activision Blizzard probe matters to gamers, parents and devs — right now

If you’ve ever been surprised by a $200 cosmetic bundle, a surprise microtransaction that stacked up fast, or a game that feels designed to keep your kid clicking past bedtime, you’re not alone. The Autorità Garante della Concorrenza e del Mercato (AGCM) opened investigations into Microsoft’s Activision Blizzard in early 2026, flagging alleged "misleading and aggressive" monetization in Diablo Immortal and Call of Duty: Mobile. That probe is a lightning rod: it exposes how weak current age gates, ratings and purchase warnings can be — and it sets the stage for regulatory pressure that could change app stores and game design for good.

The most important takeaway first

Regulatory scrutiny like the AGCM probe almost always accelerates change. Expect three near-term shifts:

  • Stricter, more verifiable age gates and limits on purchases for younger accounts.
  • Clear, persistent spending warnings and real-money equivalents for virtual currency bundles.
  • App-store rating and disclosure upgrades that flag aggressive monetization mechanics — potentially a new “monetization risk” label.

AGCM’s investigation — what it said and why it matters

The AGCM’s January 2026 statements targeted game design and monetization elements that can steer players — including minors — toward prolonged sessions and heavy spending. Their findings center on three patterns:

  • Design nudges that create urgency or fear of missing out (FOMO).
  • Opaque conversion between virtual currency and real money.
  • Bundle pricing that encourages overspending to “save” compared with smaller purchases.
"These practices... may influence players as consumers — including minors — leading them to spend significant amounts, sometimes exceeding what is necessary to progress in the game and without being fully aware of the expenditure involved." — AGCM press release (Jan 2026)

That language is focused on consumer protection, but the AGCM’s framing also maps directly onto how regulators, parents and platforms think about child protection and financial harms. It gives lawmakers and app stores a clear justification to demand stronger safeguards.

How current age gates and rating systems fall short

App stores and ESRB/PEGI-level ratings currently handle age and content separately from monetization. Most stores require developers to declare content categories and in-app purchase availability, but:

  • Age gates are trivial to bypass: entering a birth date or tapping "I confirm I am 18+" is still the norm.
  • Monetization disclosures are often buried in store pages or EULAs, not front-and-center during gameplay.
  • Rating systems rarely indicate the type of monetization (loot boxes, high-cost bundles, pay-to-win progression) or the typical spend ranges seen for users.

That mismatch is the core problem AGCM highlighted: kids can access high-risk spending mechanics while parents and regulators have little visibility into real-world spending outcomes.

What regulators can (and likely will) demand next

Based on the AGCM probe and broader consumer-protection trends in 2025–2026, expect regulators to push for a layered set of changes. None will be instant, but combined they will be hard for big publishers and app stores to ignore.

1) Stronger, verifiable age verification — but privacy-first

Regulators will seek age checks that go beyond click-throughs. Plausible requirements include:

  • Verified accounts for purchasing: using a payment card or third-party eID to confirm an account holder’s age before enabling purchases.
  • Tiered access: limited functionality for unverified users (no high-value bundles, no certain loot boxes).
  • Privacy-preserving verification: cryptographic age attestation or single-purpose identity providers that confirm age without sharing identifying details, to comply with GDPR-like protections.

Governments will wrestle with a tension: accurate verification reduces harm but risks mass data collection. The most pragmatic outcomes will favor verification that proves age while minimizing personal data retention.

2) Clear spending warnings and real-money equivalents

One of AGCM’s core complaints is that virtual currency bundles obscure cost. Expect mandates for:

  • Persistent price displays: show the real-money equivalent next to virtual items and bundles.
  • Pre-purchase spend warnings for high-value carts (e.g., purchases over €50 / $50 require a secondary confirmation) — tied into modern billing platforms that can surface secondary confirmations.
  • Spending caps for minors or unverified accounts, with easy opt-in and opt-out under parental control.

3) App-store rating and disclosure changes

App stores control discoverability. Regulatory and consumer pressure will push app stores toward richer metadata and new labels, such as:

  • Monetization Risk Rating: a score that flags aggressive monetization mechanics (loot boxes, pay-to-win, high-frequency microtransactions).
  • Spending Profile: ranges of typical transaction sizes and average monthly spend among players, when available.
  • Required preview screens in store pages and installation flows that explain whether the game contains randomized rewards, time-limited offers, or large bundles — a UX change that ties into edge-first store page practices.

These labels won't replace content ratings but will sit alongside them, giving parents and purchasers clearer purchase-context signals.

4) Loot boxes revisited

Loot boxes remain a flashpoint. Some jurisdictions have already classified certain randomized rewards as gambling; AGCM’s focus on transparency could push app stores to add explicit warnings or higher age ratings for games using randomized monetization. We could also see:

  • Mandatory odds disclosure and in-game spend tracking.
  • Prohibition of randomized rewards for unverified or underage accounts.

What this means for app-store policy and enforcement

Apple and Google have historically updated storefront rules when public or regulatory pressure peaked. The difference now is scale: regulators want not just policy changes, but measurable compliance and consumer redress. Realistic app-store responses will include:

  • Updated developer guidelines requiring monetization disclosures and stricter age verification steps for games with high-risk mechanics.
  • Automated compliance checks at submission, with human review for edge cases.
  • Visible store labels and search filters for games that use loot boxes, in-app purchases, and high-cost bundles.

Enforcement, though, is the rub: app stores will need to balance false positives, developer churn and global regulatory differences. Expect phased rollouts and pilot programs starting in 2026.

Developer playbook: practical steps to prepare

Whether you’re an indie maker or a studio lead, proactively adopting strong consumer protections will reduce legal risk and earn player trust. Key actions:

  1. Adopt transparent pricing: always show real-currency values alongside virtual currency and bundles. Don’t rely solely on percentages or discounts—show actual dollars/euros.
  2. Implement tiered age gates: require purchase verification for players under a given age threshold; restrict high-value purchases for unverified accounts.
  3. Offer spend controls: built-in daily/weekly/monthly caps, easy parental PINs and hard opt-outs for minors — many modern billing systems can surface these controls directly in the purchase flow (billing platforms).
  4. Log and expose spend history: make transaction logs easy for players and parents to access and export for disputes — tie this into robust recovery and export UX like the approaches in trustworthy cloud recovery UX.
  5. Label mechanics clearly: mark any randomized rewards, time-limited offers, or pay-to-progress incentives in the store listing and pre-purchase UI.

Adopting these practices can also be a marketing win: gamers increasingly reward transparent monetization with retention and higher LTV among paying users who trust the ecosystem.

Privacy challenges and technical solutions

Age verification invites privacy and accessibility concerns. Here are realistic, privacy-first approaches likely to gain traction in 2026:

  • Third-party age attestation: trusted identity providers can attest age without sharing personal data (e.g., an encrypted token that proves age>18).
  • Payment-based verification: require a low-value microtransaction or confirmation via a stored payment method to unlock purchases.
  • Progressive profiling: collect only the minimum data necessary and upgrade verification only when a user attempts a restricted action.

Each approach has trade-offs. Payment checks raise exclusion issues for minors who don't have cards; eID systems are regionally patchy; biometric or document uploads raise GDPR and incident concerns. Regulators will likely prefer approaches that are effective yet minimally intrusive.

What parents and players should do today

Regulatory change takes time. Here are immediate, practical steps families and players can use to reduce risk now:

  • Set device-level purchase controls: lock app store purchases behind parental approvals and enable two-factor authentication on payment accounts.
  • Use in-game spend limits: where available, apply daily/weekly caps and require secondary confirmations for large purchases.
  • Require receipts: insist on email receipts for every in-app purchase and review them weekly.
  • Talk to kids about value: teach children how virtual currency converts to real money; show them examples of bundle pricing vs. individual items.
  • Monitor play time: some monetization seeks to exploit extended sessions—keep an eye on session lengths as well as spend. If you’re worried about long sessions or streaming play, see guides on reducing cloud gaming latency that also discuss session design and interruptions.

Industry predictions for 2026 and beyond

Leading indicators in early 2026 point to a few likely outcomes:

  • Standardized monetization labels: By late 2026 we should see at least pilot programs in major app stores for a "monetization risk" badge or similar metadata field.
  • Regulated age verification for purchases: Some EU countries and other jurisdictions could require verified ages for purchases above a threshold.
  • More transparency on loot economics: mandatory odds disclosure and spend tracking will become common best practice, and some regions may ban randomized monetization for minors.
  • Competitive differentiation: studios that advertise transparent, player-friendly monetization will win PR wins and higher retention metrics with concerned players and parents.

These shifts will not only protect consumers but also redefine what success looks like for free-to-play economies. Companies that adapt early will shape the rules instead of reacting to them.

Case study: What the AGCM action signals to platform holders

The AGCM’s focus on Diablo Immortal and Call of Duty: Mobile is a strategic test case. If AGCM forces remedies — clearer pricing, limits on bundles, or account-level restrictions — app stores will likely adopt those remedies as minimum requirements globally rather than manage divergent regional rules. Platform holders prefer single compliance frameworks, and public enforcement action accelerates that consolidation.

Actionable checklist: What to implement this quarter

For developers and product teams — a prioritized checklist you can act on in 90 days:

  1. Audit pricing displays: ensure every virtual item and bundle shows a real-money equivalent.
  2. Introduce a secondary confirmation for purchases above a configurable threshold (e.g., $50).
  3. Enable spend caps and parental PINs for under-18 accounts.
  4. Label randomized mechanics in store metadata and onboarding flows.
  5. Draft a privacy-first age-attestation plan with legal and engineering teams — coordinate with security and identity teams that follow zero-trust and privacy-preserving patterns.

Final verdict: Better protection without killing creativity

The AGCM investigation is not just another enforcement story — it’s a catalyst. It’s pushing the industry toward a future where age gates are meaningful, spending is transparent, and app-store ratings include monetization context. None of these changes stop studios from making compelling, profitable games, but they do require a new discipline: build monetization that respects players’ time and wallets, not exploits them.

Call to action

If you’re a developer, start the 90-day checklist today. If you’re a parent or player, enable purchase controls and demand clearer spending disclosures. Follow our coverage for weekly updates as regulators and app stores respond to the AGCM probe — and sign up for our developer toolkit to get ready for the new compliance baseline. The next round of policy changes will move fast; preparation is your best defense.

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#policy#kids-safety#mobile
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gamernews

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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.

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2026-01-24T03:51:46.429Z